What determines object order in the scene on runtime?

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DimitriX89
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What determines object order in the scene on runtime?

Post by DimitriX89 » Fri Jul 05, 2019 2:01 am

Internal scene hierarchy is important, because it affects opacity drawing order. https://help.imvu.com/s/question/0D51L0 ... rder-guide. But I can only guess how this order is determined past the individual product level. This worries me; what if we can manipulate it somehow, to get rid of opacity conflicts. If we take all products worn by avatar, for example? By product ID, or the order they are loaded? Does anyone here have any insights?

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Zara
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Re: What determines object order in the scene on runtime?

Post by Zara » Sat Jul 13, 2019 7:39 am

DimitriX89 wrote:
Fri Jul 05, 2019 2:01 am
what if we can manipulate it somehow, to get rid of opacity conflicts.
I've managed to create opacitied furniture items that cause no conflict with avatars, loading order seems to make no difference. I guess it might work with clothes too but I don't mesh them so can't experiment. :|

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