New finding about material system

Help and Tips on how IMVU's Create Mode Works
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DimitriX89
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Posts: 23
Joined: Fri Mar 10, 2017 4:01 am

New finding about material system

Post by DimitriX89 » Mon Feb 19, 2018 6:07 am

Not sure if it was known before, but I data mined one new keyword. You all probably know "Skin Composite" flag of the material; it lets you mix your material with "skin" (material index 7 by default) using opacity map. The thing is that the "skin" index can be configured individually for each material! Using "BasecoatMaterialIndex" keyword in Debug tab:
https://gyazo.com/7ec6e57be1bcb9c459abcdca63136c09
https://gyazo.com/eac1af65a9a1a22febc2973945dc58ba
https://gyazo.com/b026397634fcb7791056a052bfd7dfcb

The most evident use is adding animated effects to derivable meshes that do not have extra layers for animation (both "skin" ans "composite" materials can have their animation settings configured individually), and creating new kinds of "anyskin" products (which have something overlayed over eye textures, for example)

DimitriX89
Sage Pixel
Posts: 23
Joined: Fri Mar 10, 2017 4:01 am

Re: New finding about material system

Post by DimitriX89 » Mon Feb 19, 2018 6:21 am

My previous research in the Skin Composite capabilities, from the old forum: http://www.imvu.com/catalog/modules.php ... w=previous (Back then,I did not know about specifying the "skin" material index, so I had to put the "skin" (neon) material in the slot 7 no matter what)

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