
So. As an example.... I have a room mesh, and there a small light fitting in the room which a plain black texture already there, placed by the mesher. That black texture is a big ol 512x256 sized plain mat black texture. In the past I would have replaced that big texture with a small 2x2 black texture. Now, not that long ago, on the old forums, I had read and understood that if I did that, I was simply adding my 2x2 texture onto the already existing mesher supplied 512x256 texture. not replacing the kb weight but adding to it. So actually, its best to not replace those sort of textures if its only about putting in a smaller version in.
The debate I am having with the friend is that she says my texture would override, replace and remove the meshers texture and associated kb weight.
Can someone clarify this for me please?
