Scaling items in client?

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Muttonhead
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Scaling items in client?

Post by Muttonhead » Wed Apr 26, 2017 5:11 am

Heya. Is there a tut somewhere that explains more about scaling items in client, say, shoes, so that I can give my avatar feet larger than that of a 10 year old boy while deriving said shoes without having to throw on a foot scaler? Thank you.
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Zara
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Re: Scaling items in client?

Post by Zara » Wed Apr 26, 2017 6:30 am

Yep, I explain how you can make your own scalers here: viewtopic.php?f=17&p=1697#p1697

Once you've learned how to make a scaler the next step of combining it with a derivable mesh to make a scaled product is a doddle. ;)
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Re: Scaling items in client?

Post by MandaMarie » Sat May 06, 2017 2:58 pm

Yea same way Zara explains how to make scalers, you can make it affect any items attached to that bone. So say we look at the Avatar Bone Hierarchy found here...

http://www.imvu.com/creators/education_ ... id=2225230

We can assume your shoes are probably attached to the rtFoot and lfFoot bones. So by making a "scaler" in the debug menu, you can change the X,Y and Z axis. Just make sure you set ApplyToAttachments to a value of 1. :D
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