DimX89 meshes: random, experimental, furry stuff

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DimitriX89
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DimX89 meshes: random, experimental, furry stuff

Post by DimitriX89 » Mon Oct 16, 2017 6:48 pm

Hello. I needed an alternate thread to market my products (Started doing it it on IMVU "forums" but they arent available 6 days per week). I'll start with 3 new derivable wing meshes:
http://www.imvu.com/shop/product.php?pr ... d=39236469
http://www.imvu.com/shop/product.php?pr ... d=39236384
http://www.imvu.com/shop/product.php?pr ... d=39232020
They started as add-ons for new avatar with extra body parts, but now I converted them to normal accessoires. Webbed wings have linked material slot for left and right; thats for saving KBs. Reset *.XRF if you want to texture individually

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Twiddybird
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Re: DimX89 meshes: random, experimental, furry stuff

Post by Twiddybird » Tue Oct 17, 2017 8:47 am

Very nice wings, the kawaii ones are on my list of derivables to complete :D
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Twiddybird
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Re: DimX89 meshes: random, experimental, furry stuff

Post by Twiddybird » Tue Oct 17, 2017 8:49 am

Btw, any kawaii style meshes you make, feel free to message me with the links to them please, always on the look out for new Kawaii derivables. TwiddyBird :)
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DimitriX89
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Re: DimX89 meshes: random, experimental, furry stuff

Post by DimitriX89 » Tue Oct 17, 2017 2:14 pm

@TwiddyBird thanks, good to know, I may consider making more in this style in the future.

Recently I made a naga tail for female which includes thigh and pelvis layer for kinkier derives ;) And I also updated my mermaid tail mesh to use similar idea.

Naga: variant with pose override to keep it in balance:
http://www.imvu.com/shop/product.php?pr ... d=39214707
variant without pose but with morph animation that makes tail twitch:
http://www.imvu.com/shop/product.php?pr ... d=39214773
optimized variant without any dynamic features:
http://www.imvu.com/shop/product.php?pr ... d=39214831

Mermaid: mesh with pose overrider:
http://www.imvu.com/shop/product.php?pr ... d=39244541
variant with trigger that morphs between tail and legs; buggy and quite heavy:
http://www.imvu.com/shop/product.php?pr ... d=39244580
no pose override:
http://www.imvu.com/shop/product.php?pr ... d=39244514

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gaf210
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Re: DimX89 meshes: random, experimental, furry stuff

Post by gaf210 » Wed Oct 18, 2017 6:39 am

Some really cool derivables you have the dimitri!! congrats :D

Btw are all of these done with Blender? using the new imvu mesh export options?

DimitriX89
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Re: DimX89 meshes: random, experimental, furry stuff

Post by DimitriX89 » Wed Oct 18, 2017 1:34 pm

@gaf210 thank you, what about the exporter I use, Blender had its own Cal3d version for years. Personally I have been meshing with Blender since 2015. So hyping up FBX importer as the only option for Blender was a bit of disinformation from the staff. There is only a single thing (custom surface normals export) that FBX can do over Cal3d. In general, I still prefer Cal3d in most situations.

DimitriX89
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Re: DimX89 meshes: random, experimental, furry stuff

Post by DimitriX89 » Thu Oct 19, 2017 3:49 am

Some halloween products from me: pumpkin bombs! For less innocent type of tricks. Contain throw triggers and pose overrider for right arm. Base (fire) version is derivable
http://www.imvu.com/shop/product.php?pr ... on=publish
,also available as gas, smoke and confetti versions
http://www.imvu.com/shop/product.php?pr ... on=publish
http://www.imvu.com/shop/product.php?pr ... on=publish
http://www.imvu.com/shop/product.php?pr ... on=publish

DimitriX89
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Re: DimX89 meshes: random, experimental, furry stuff

Post by DimitriX89 » Sun Oct 22, 2017 8:48 pm

Another rehash of my chibi kitsune char: http://www.imvu.com/shop/product.php?pr ... d=39300359 Now she wants to join someone as a companion (accessory product) with some magical knowledge (triggers). Treat her well. More colors and costumes will come soon.




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