How to Layer Blending Opacity When Making a Mesh

Help and Tips for Making New Meshes
Post Reply
User avatar
Keef
Sage Pixel
Posts: 13
Joined: Fri Feb 24, 2017 7:02 pm

How to Layer Blending Opacity When Making a Mesh

Post by Keef » Sun Feb 26, 2017 10:40 pm

.
Balderdash! You say.

Ha! I say.

Yes, it can be done, but ONLY by the mesh maker and ONLY when the mesh parts are on the same xmf

(A Request by Lestat to bring this juicy tip over from the old forums so its not lost.)

How It's Done

Make sure your opacity using layers are part of the same object (.xmf)

The magic happens when assigning your materials.

-Make the layer further from the viewer have the lowest Material ID.

-Continue on making the IDs higher as you get closer to the viewer.

-Make the layer closest to the viewer have the highest Material ID.

That's all there is to it!

Of course if the user manages to camera around to the other side, Poof! one layer will eat the rest so this only is practical when such cameraing is not likely to cannot happen.

Still don't believe its possible?
Check out this product to see it in action.
http://www.imvu.com/shop/product.php?pr ... d=13318046
How many layered opacity using textures can you spot? 8-)
Image

User avatar
Roy
Mega Pixel
Posts: 96
Joined: Sat Feb 25, 2017 4:19 pm
IMVU Homepage: http://avatars.imvu.com/Roy

Re: How to Layer Blending Opacity When Making a Mesh

Post by Roy » Tue Feb 28, 2017 12:50 pm

Thank you so much for this! I have been trying to get a similar effect to no avail for so long. I will be sure to try this when I do try to make meshes with blending again. (I failed a few times xD)


UPDATE:

I just tried this method for some eyelashes I was doing and it works!

BD

Thanks!
Last edited by Roy on Fri Mar 10, 2017 5:32 pm, edited 1 time in total.
Image

User avatar
Zara
Sage Pixel
Posts: 129
Joined: Sat Feb 25, 2017 9:24 am
Location: Baix Empordà, Catalunya.
IMVU Homepage: http://avatars.imvu.com/Keodi
Contact:

Re: How to Layer Blending Opacity When Making a Mesh

Post by Zara » Tue Feb 28, 2017 2:29 pm

For any other SketchUp users reading this, you may have realised by now that unlike Max and Blender users, we have little control over the order our materials are exported in.

To achieve this effect we have to edit the XMF by hand or ... there is a cheat.

Whichever material you want to have the highest number, select all or a few of the polys/quads/ngons that are painted with it, make them a group and then explode again. This will count as editing that material and move it to last on the list.

If you have multiple materials to stack then repeat the process for each one in order. With practice you can do this in a few seconds before each export.

8-)
Image

User avatar
Nums
Sage Pixel
Posts: 14
Joined: Wed Mar 01, 2017 3:43 pm

Re: How to Layer Blending Opacity When Making a Mesh

Post by Nums » Wed Mar 01, 2017 3:50 pm

Wow if only I had found a post like this when I first started meshing. Would've saved like a month of work. Such good info here.

User avatar
Roy
Mega Pixel
Posts: 96
Joined: Sat Feb 25, 2017 4:19 pm
IMVU Homepage: http://avatars.imvu.com/Roy

Re: How to Layer Blending Opacity When Making a Mesh

Post by Roy » Tue Jul 04, 2017 8:28 pm

Is there some way I can stop glass or other room products that use blending from glitching my clothing meshes when I use blending with them?
Image

Post Reply