Material Slots

Help and Tips on how IMVU's Create Mode Works
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xWolfSpiritCSSx
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Material Slots

Post by xWolfSpiritCSSx » Sun Mar 26, 2017 9:14 pm

OH THANK GOD! A real forum again.

ok I want to add a pants mesh under a dress mesh. the pants mesh is mine, the dress mesh isn't but adding to an existing mesh usually isn't an issue. however, I create my sub-mesh, add my .xrf & .xmf files and get NOT extra material slots ? a bit of help here plz??
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Re: Material Slots

Post by admin » Sun Mar 26, 2017 9:51 pm

and a REAL (albeit scary) ANSWER! Da Da Duuummmmm :shock:

Question, is the new mesh rendering white and has no texture slots, or is it rendering with the materials of the dress?
  • If it is white and has no slots it can be two things.

    First and easiest know Create Mode sometimes will not initially see new material slots when you add a sub mesh. So first apply the new mesh, save the work, re-open it from your projects list and hope they will appear. If they do Yay!

    If that doesn’t work then there is probably a problem with the mesh’s material naming convention and that needs fixed in the mesh making program.
  • If it is rendering with the dress’s textures then the issue is that both meshes are using the same material IDs. In clothing and furniture additional meshes will share material IDs (Rooms you can stack them)
    • If you made the pants mesh then it’s a simple matter of opening it back up and re-assigning its materials

      The [0] [1] [2] Stuff to numbers that are not being used in the dress.

      Re-export load and you should have new material slots available. Again, Create Mode sometimes will not see these new slots. When that happens save the work, reopen it from your projects list and they will appear.
    • If this is not a mesh you made, easiest is to ask (beg, bribe) the maker if they can make you an alternate version with different material IDs.

      If they can’t do that then you are left with the worst option, manually editing the code of the .xmf. This will only work if the .xmf is not encrypted.

      Open the .xmf in a text reader (Notepad on Windows).

      If it is legible, proceed, if it is not you won’t be able to edit it and only the mesh maker can fix it.

      Here is a .xmf of just the male calf.

      Code: Select all

      <HEADER MAGIC="XMF" VERSION="918" />
      <MESH NUMSUBMESH="1">
          <SUBMESH NUMVERTICES="38" NUMFACES="51" NUMLODSTEPS="0" NUMSPRINGS="0" NUMMORPHS="0" NUMTEXCOORDS="1" MATERIAL="0">
              <VERTEX NUMINFLUENCES="1" ID="0">
                  <POS>36.7942 45.7529 157.068</POS>
                  <NORM>-0.817046 0.572738 -0.0663874</NORM>
                  <COLOR>0.90846 0.871214 1</COLOR>
                  <TEXCOORD>0.876888 0.869613</TEXCOORD>
                  <INFLUENCE ID="4">1</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="1" ID="1">
                  <POS>55.7258 54.913 156.043</POS>
                  <NORM>0.0690822 0.996595 -0.0450054</NORM>
                  <COLOR>1 0.986149 1</COLOR>
                  <TEXCOORD>0.841603 0.870279</TEXCOORD>
                  <INFLUENCE ID="4">1</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="2" ID="2">
                  <POS>53.5859 55.1224 118.66</POS>
                  <NORM>0.00830308 0.999804 0.0179475</NORM>
                  <COLOR>1 0.980428 1</COLOR>
                  <TEXCOORD>0.844311 0.891098</TEXCOORD>
                  <INFLUENCE ID="4">0.5</INFLUENCE>
                  <INFLUENCE ID="5">0.5</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="2" ID="3">
                  <POS>40.0797 47.1396 119.089</POS>
                  <NORM>-0.844984 0.532091 -0.0536712</NORM>
                  <COLOR>0.912138 0.870344 1</COLOR>
                  <TEXCOORD>0.876903 0.890963</TEXCOORD>
                  <INFLUENCE ID="4">0.5</INFLUENCE>
                  <INFLUENCE ID="5">0.5</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="2" ID="4">
                  <POS>73.2345 23.1949 115.622</POS>
                  <NORM>0.962712 -0.210469 -0.169965</NORM>
                  <COLOR>0.785068 0.748341 1</COLOR>
                  <TEXCOORD>0.766182 0.891787</TEXCOORD>
                  <INFLUENCE ID="4">0.5</INFLUENCE>
                  <INFLUENCE ID="5">0.5</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="2" ID="5">
                  <POS>68.0858 48.2228 115.957</POS>
                  <NORM>0.775883 0.630538 -0.0206862</NORM>
                  <COLOR>0.840034 0.800594 1</COLOR>
                  <TEXCOORD>0.811774 0.891745</TEXCOORD>
                  <INFLUENCE ID="4">0.5</INFLUENCE>
                  <INFLUENCE ID="5">0.5</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="1" ID="6">
                  <POS>72.8392 43.6157 153.815</POS>
                  <NORM>0.798577 0.592257 -0.107265</NORM>
                  <COLOR>0.842019 0.796294 1</COLOR>
                  <TEXCOORD>0.806857 0.870952</TEXCOORD>
                  <INFLUENCE ID="4">1</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="1" ID="7">
                  <POS>81.6336 40.9617 184.832</POS>
                  <NORM>0.841366 0.49471 -0.217637</NORM>
                  <COLOR>0.84457 0.790768 1</COLOR>
                  <TEXCOORD>0.799766 0.853906</TEXCOORD>
                  <INFLUENCE ID="4">1</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="1" ID="8">
                  <POS>86.1017 16.6923 188.252</POS>
                  <NORM>0.938803 -0.268709 -0.21551</NORM>
                  <COLOR>0.781691 0.728348 1</COLOR>
                  <TEXCOORD>0.766089 0.852114</TEXCOORD>
                  <INFLUENCE ID="4">1</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="2" ID="9">
                  <POS>64.5433 12.4068 113.13</POS>
                  <NORM>0.434852 -0.883291 -0.175215</NORM>
                  <COLOR>1 1 1</COLOR>
                  <TEXCOORD>0.720329 0.893696</TEXCOORD>
                  <INFLUENCE ID="4">0.5</INFLUENCE>
                  <INFLUENCE ID="5">0.5</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="1" ID="10">
                  <POS>74.8273 -1.49058 207.503</POS>
                  <NORM>0.409986 -0.895599 -0.172668</NORM>
                  <COLOR>0.9019 0.779628 1</COLOR>
                  <TEXCOORD>0.725346 0.841502</TEXCOORD>
                  <INFLUENCE ID="4">1</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="1" ID="11">
                  <POS>70.6414 66.2083 275.456</POS>
                  <NORM>0.271403 0.962055 -0.0281046</NORM>
                  <COLOR>1 1 1</COLOR>
                  <TEXCOORD>0.832475 0.806</TEXCOORD>
                  <INFLUENCE ID="4">1</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="1" ID="12">
                  <POS>89.9243 41.994 229.766</POS>
                  <NORM>0.891905 0.439987 -0.104483</NORM>
                  <COLOR>0.879866 0.80909 1</COLOR>
                  <TEXCOORD>0.797831 0.829344</TEXCOORD>
                  <INFLUENCE ID="4">1</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="1" ID="13">
                  <POS>67.8862 64.8168 228.27</POS>
                  <NORM>0.314711 0.942536 -0.112177</NORM>
                  <COLOR>1 0.982824 1</COLOR>
                  <TEXCOORD>0.834237 0.830956</TEXCOORD>
                  <INFLUENCE ID="4">1</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="1" ID="14">
                  <POS>94.5108 14.8311 226.112</POS>
                  <NORM>0.953466 -0.268048 -0.138031</NORM>
                  <COLOR>0.852236 0.739897 1</COLOR>
                  <TEXCOORD>0.772502 0.83141</TEXCOORD>
                  <INFLUENCE ID="4">1</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="2" ID="15">
                  <POS>39.0013 30.1754 116.945</POS>
                  <NORM>-0.989711 -0.104444 -0.0977963</NORM>
                  <COLOR>0.893667 0.852935 1</COLOR>
                  <TEXCOORD>0.648506 0.891411</TEXCOORD>
                  <INFLUENCE ID="4">0.5</INFLUENCE>
                  <INFLUENCE ID="5">0.5</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="2" ID="16">
                  <POS>42.837 16.6444 114.227</POS>
                  <NORM>-0.773806 -0.625045 -0.102681</NORM>
                  <COLOR>0.960083 0.914575 1</COLOR>
                  <TEXCOORD>0.674062 0.893304</TEXCOORD>
                  <INFLUENCE ID="4">0.5</INFLUENCE>
                  <INFLUENCE ID="5">0.5</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="1" ID="17">
                  <POS>36.4962 4.00164 214.399</POS>
                  <NORM>-0.583525 -0.793752 -0.171632</NORM>
                  <COLOR>0.88205 0.775505 1</COLOR>
                  <TEXCOORD>0.650638 0.838177</TEXCOORD>
                  <INFLUENCE ID="4">1</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="1" ID="18">
                  <POS>55.2266 -0.395008 199.166</POS>
                  <NORM>-0.164031 -0.97427 -0.154572</NORM>
                  <COLOR>0.887187 0.767858 1</COLOR>
                  <TEXCOORD>0.693844 0.845852</TEXCOORD>
                  <INFLUENCE ID="4">1</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="2" ID="19">
                  <POS>51.6459 11.2775 112.172</POS>
                  <NORM>-0.23218 -0.965248 -0.119956</NORM>
                  <COLOR>0.985765 0.967041 1</COLOR>
                  <TEXCOORD>0.696135 0.894733</TEXCOORD>
                  <INFLUENCE ID="4">0.5</INFLUENCE>
                  <INFLUENCE ID="5">0.5</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="1" ID="20">
                  <POS>34.2254 45.6013 187.716</POS>
                  <NORM>-0.799148 0.569302 -0.19302</NORM>
                  <COLOR>0.897205 0.864834 1</COLOR>
                  <TEXCOORD>0.881542 0.853554</TEXCOORD>
                  <INFLUENCE ID="4">1</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="1" ID="21">
                  <POS>22.2271 44.2286 224.594</POS>
                  <NORM>-0.882706 0.44413 -0.153551</NORM>
                  <COLOR>0.869931 0.779713 1</COLOR>
                  <TEXCOORD>0.894067 0.832607</TEXCOORD>
                  <INFLUENCE ID="4">1</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="1" ID="22">
                  <POS>37.5555 60.0638 229.624</POS>
                  <NORM>-0.454654 0.885988 -0.09118</NORM>
                  <COLOR>0.966097 0.891014 1</COLOR>
                  <TEXCOORD>0.869185 0.829988</TEXCOORD>
                  <INFLUENCE ID="4">1</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="1" ID="23">
                  <POS>50.3395 -10.6917 259.809</POS>
                  <NORM>-0.184848 -0.97196 -0.145344</NORM>
                  <COLOR>1 1 1</COLOR>
                  <TEXCOORD>0.684095 0.814963</TEXCOORD>
                  <INFLUENCE ID="4">1</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="1" ID="24">
                  <POS>56.4877 57.3723 183.239</POS>
                  <NORM>0.0403602 0.984444 -0.171</NORM>
                  <COLOR>1 0.993212 1</COLOR>
                  <TEXCOORD>0.839853 0.855203</TEXCOORD>
                  <INFLUENCE ID="4">1</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="1" ID="25">
                  <POS>95.6992 9.31464 261.799</POS>
                  <NORM>0.948329 -0.306011 -0.0838395</NORM>
                  <COLOR>0.976734 0.976734 0.976734</COLOR>
                  <TEXCOORD>0.764243 0.812305</TEXCOORD>
                  <INFLUENCE ID="4">1</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="1" ID="26">
                  <POS>34.9666 -2.1367 258.114</POS>
                  <NORM>-0.622671 -0.774219 -0.113426</NORM>
                  <COLOR>1 1 1</COLOR>
                  <TEXCOORD>0.646304 0.815004</TEXCOORD>
                  <INFLUENCE ID="4">1</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="1" ID="27">
                  <POS>19.0504 21.9929 221.861</POS>
                  <NORM>-0.951209 -0.251567 -0.178649</NORM>
                  <COLOR>0.783493 0.680984 0.984872</COLOR>
                  <TEXCOORD>0.610821 0.834385</TEXCOORD>
                  <INFLUENCE ID="4">1</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="1" ID="28">
                  <POS>19.0504 21.9929 221.861</POS>
                  <NORM>-0.951209 -0.251567 -0.178649</NORM>
                  <COLOR>0.864197 0.810376 0.98119</COLOR>
                  <TEXCOORD>0.920028 0.834385</TEXCOORD>
                  <INFLUENCE ID="4">1</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="1" ID="29">
                  <POS>16.9177 21.6353 257.907</POS>
                  <NORM>-0.979442 -0.196058 -0.0474801</NORM>
                  <COLOR>0.918328 0.907756 0.982674</COLOR>
                  <TEXCOORD>0.915998 0.815</TEXCOORD>
                  <INFLUENCE ID="4">1</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="1" ID="30">
                  <POS>21.5402 46.0594 265.222</POS>
                  <NORM>-0.820747 0.571109 -0.014472</NORM>
                  <COLOR>0.951855 0.945623 0.989787</COLOR>
                  <TEXCOORD>0.895051 0.811</TEXCOORD>
                  <INFLUENCE ID="4">1</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="1" ID="31">
                  <POS>77.1997 -7.08821 258.105</POS>
                  <NORM>0.424567 -0.897517 -0.119188</NORM>
                  <COLOR>1 1 1</COLOR>
                  <TEXCOORD>0.728 0.815539</TEXCOORD>
                  <INFLUENCE ID="4">1</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="1" ID="32">
                  <POS>91.8402 43.2082 269.408</POS>
                  <NORM>0.883169 0.465585 -0.0569438</NORM>
                  <COLOR>1 1 1</COLOR>
                  <TEXCOORD>0.799917 0.809</TEXCOORD>
                  <INFLUENCE ID="4">1</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="1" ID="33">
                  <POS>36.5663 58.8675 278.208</POS>
                  <NORM>-0.40257 0.915277 0.0143418</NORM>
                  <COLOR>1 1 1</COLOR>
                  <TEXCOORD>0.866887 0.804</TEXCOORD>
                  <INFLUENCE ID="4">1</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="1" ID="34">
                  <POS>30.8377 21.4386 182.942</POS>
                  <NORM>-0.947544 -0.25025 -0.198835</NORM>
                  <COLOR>0.780072 0.728915 1</COLOR>
                  <TEXCOORD>0.633946 0.855515</TEXCOORD>
                  <INFLUENCE ID="4">1</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="2" ID="35">
                  <POS>39.0013 30.1754 116.945</POS>
                  <NORM>-0.989711 -0.104444 -0.0977963</NORM>
                  <COLOR>0.893667 0.852935 1</COLOR>
                  <TEXCOORD>0.905225 0.891411</TEXCOORD>
                  <INFLUENCE ID="4">0.5</INFLUENCE>
                  <INFLUENCE ID="5">0.5</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="1" ID="36">
                  <POS>30.8377 21.4386 182.942</POS>
                  <NORM>-0.947544 -0.25025 -0.198835</NORM>
                  <COLOR>0.859084 0.792892 1</COLOR>
                  <TEXCOORD>0.914304 0.856</TEXCOORD>
                  <INFLUENCE ID="4">1</INFLUENCE>
              </VERTEX>
              <VERTEX NUMINFLUENCES="1" ID="37">
                  <POS>16.9177 21.6353 257.907</POS>
                  <NORM>-0.979442 -0.196058 -0.0474801</NORM>
                  <COLOR>0.916633 0.905865 0.982172</COLOR>
                  <TEXCOORD>0.603382 0.815</TEXCOORD>
                  <INFLUENCE ID="4">1</INFLUENCE>
              </VERTEX>
              <FACE VERTEXID="0 1 2" />
              <FACE VERTEXID="2 3 0" />
              <FACE VERTEXID="4 5 6" />
              <FACE VERTEXID="6 7 8" />
              <FACE VERTEXID="4 6 8" />
              <FACE VERTEXID="9 4 8" />
              <FACE VERTEXID="8 10 9" />
              <FACE VERTEXID="11 12 13" />
              <FACE VERTEXID="7 12 14" />
              <FACE VERTEXID="15 16 17" />
              <FACE VERTEXID="18 19 9" />
              <FACE VERTEXID="9 10 18" />
              <FACE VERTEXID="20 21 22" />
              <FACE VERTEXID="10 23 18" />
              <FACE VERTEXID="8 7 14" />
              <FACE VERTEXID="7 6 1" />
              <FACE VERTEXID="1 24 7" />
              <FACE VERTEXID="20 22 24" />
              <FACE VERTEXID="8 14 10" />
              <FACE VERTEXID="7 13 12" />
              <FACE VERTEXID="11 13 22" />
              <FACE VERTEXID="14 25 10" />
              <FACE VERTEXID="14 12 25" />
              <FACE VERTEXID="7 24 13" />
              <FACE VERTEXID="17 26 27" />
              <FACE VERTEXID="21 28 29" />
              <FACE VERTEXID="29 30 21" />
              <FACE VERTEXID="23 26 17" />
              <FACE VERTEXID="10 25 31" />
              <FACE VERTEXID="10 31 23" />
              <FACE VERTEXID="11 32 12" />
              <FACE VERTEXID="12 32 25" />
              <FACE VERTEXID="22 33 11" />
              <FACE VERTEXID="18 23 17" />
              <FACE VERTEXID="16 19 18" />
              <FACE VERTEXID="18 17 16" />
              <FACE VERTEXID="30 33 22" />
              <FACE VERTEXID="22 21 30" />
              <FACE VERTEXID="27 34 17" />
              <FACE VERTEXID="35 36 0" />
              <FACE VERTEXID="34 15 17" />
              <FACE VERTEXID="27 26 37" />
              <FACE VERTEXID="3 35 0" />
              <FACE VERTEXID="36 28 20" />
              <FACE VERTEXID="20 28 21" />
              <FACE VERTEXID="36 20 0" />
              <FACE VERTEXID="24 22 13" />
              <FACE VERTEXID="2 1 6" />
              <FACE VERTEXID="6 5 2" />
              <FACE VERTEXID="0 20 24" />
              <FACE VERTEXID="24 1 0" />
          </SUBMESH>
      </MESH>
      
      
      Where it says

      <SUBMESH NUMVERTICES="38" NUMFACES="51" NUMLODSTEPS="0" NUMSPRINGS="0" NUMMORPHS="0" NUMTEXCOORDS="1" MATERIAL="0">
      You want to change that MATERIAL="0"> (May not be 0 in your case) to another number not being used in the textures of the outfit you are adding too.

      You will have to scroll though the whole .xmf to find all of the places that is listed and change it. If it has more than one material you will have to change them all to new unique numbers.

      This is very much a last resort situation, as any typo will break the mesh.
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Re: Material Slots

Post by xWolfSpiritCSSx » Sun Mar 26, 2017 10:37 pm

yes well closing and opening didn't work lol and I am using diff. numbers for the sub-mesh so shouldn't have a conflict. here is what I am working with. as u can see, her sub-mesh's go from 90-94. as I want to put on pants that is the 5 area and can be unmarked as it not being used but that didn't help. and I tried adding sub-mesh's in the 80's and re-tried with 95. neither way was adding that extra material slot I need.
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Re: Material Slots

Post by Zara » Mon Mar 27, 2017 12:43 am

Did you actually edit your XMF in a text document editor as Keef suggested or have you just added mesh tabs in the IMVU Editor?
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Re: Material Slots

Post by xWolfSpiritCSSx » Mon Mar 27, 2017 1:14 am

no editing. no reason when my pants aren't using any of the same numbers.
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Re: Material Slots

Post by Keef » Mon Mar 27, 2017 1:16 am

(Different device so Account swap, heh.)

You are looking at the Mesh IDs, the issue is with the Material IDs

By the screenshots the dress is using materials 0-5 as well as 7 (7 is always reserved untouched for skin swapping to function propperly). So the pants will need to use 6 or 8 or higher. (They don't have to be sequential numbers, just different than what is being already used.)

A test would be derive from the empty clothing derivable, add the pants, apply changes, then look to see what material numbers it creates. If it is using 0, 1, 2, 3, 4, or 5 that is where your conflict is coming from with that dress.
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Re: Material Slots

Post by Zara » Mon Mar 27, 2017 1:27 am

Easiest way, open your pants XMF in MS Notepad, press Ctrl+B, type MATERIAL in the box that opens, use it to search for every instance of MATERIAL and add a 1 in front of each number that follows.

For example, MATERIAL="0" becomes MATERIAL="10", MATERIAL="1" becomes MATERIAL="11" etc. 8-)
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Re: Material Slots

Post by xWolfSpiritCSSx » Mon Mar 27, 2017 7:00 am

yes keef but the 5 can be un-checked to show that it's unused and the default shorts appear. so I SHOULD be able to put the pants there or use a different ID like in the 80's and just add my pants as a sub-mesh and normally that opens up more material ID slots. without having to go in and change everything in the editor. like I can add them to a shirt no prob, and a dress is just basicly a shirt that is long lol
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Re: Material Slots

Post by Keef » Mon Mar 27, 2017 10:07 am

Again, not talking about the Mesh ID numbers, talking about the Material ID numbers.
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Re: Material Slots

Post by xWolfSpiritCSSx » Mon Mar 27, 2017 12:47 pm

yes lol that what I mean sorry I keep seeing them as the same when I type. ok I got the mes to go on and give me 1 material slot but it is poking through the dress. so now I have to fig out how to fix that because just the opacity change isn't fixing that lol
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