Overcoming Tiled Textures In Rooms etc.

Help and Tips on how IMVU's Create Mode Works
Post Reply
User avatar
Zara
Sage Pixel
Posts: 130
Joined: Sat Feb 25, 2017 9:24 am
Location: Baix Empordà, Catalunya.
IMVU Homepage: http://avatars.imvu.com/Keodi
Contact:

Overcoming Tiled Textures In Rooms etc.

Post by Zara » Sat Mar 11, 2017 11:34 am

This is a guide to changing how much a texture repeats over an area of a product and should work for most types, it is especially useful for rooms where instead of repeating several times you can make one image fill a whole wall! It is experimental, there are few hard and fast rules, the best results come with trial and error.

I'll be using the yucky IMVU inc. chair to demonstrate:

ImageImage

First let's change the texture so that we can clearly see what's happening:

ImageImage

Next, we are going to create a static animation. This is achieved by only filling out the green areas in the image below and leaving the red areas blank.

Image

The numbers in the first column (Cell Width & Cell Height) must follow the rule of 2 for your product to work reliably for your customers. The rule of 2 means only using the following values: 2, 4, 8, 16, 32, 64, 128, 256, 512. They can be used in any combination, for example 128x16. With this tiling reduction method the smaller the value, the bigger the texture will grow.

The animation On box must be ticked.

Example:

ImageImage

Now the texture is bigger we are going to centralise it on the largest upright part at the back using the next column's offset values. Unfortunately whenever you move one part all the other parts of the same texture will move equally. There is no cure for a mesh that isn't mapped exactly how you want, we can only improve things a little. I cannot give you a formula for offsetting the texture, just experiment with the numbers in there until it looks right.

ImageImage

Next we can change the ratio of the texture from square to rectangular:

ImageImage

This on it's own can be useful.

As noted before, any combination of "rule of 2" values can be used to achieve different effects:

ImageImage

Any questions or products you need help doing this to, post below and I'll do my best to walk you through it. :)
Image

User avatar
VanGoGo
New Pixel
Posts: 5
Joined: Sat Mar 11, 2017 10:51 am

Re: Overcoming Tiled Textures In Rooms etc.

Post by VanGoGo » Sat Mar 11, 2017 9:05 pm

One of my favorite tricks ^.^
"Now this is more like it!"

User avatar
Daise2
Prolific Pixel
Posts: 70
Joined: Sat Feb 25, 2017 9:34 am
Location: England
IMVU Homepage: http://www.imvu.com/catalog/web_mypage. ... r=91359500
Contact:

Re: Overcoming Tiled Textures In Rooms etc.

Post by Daise2 » Mon Mar 13, 2017 11:32 am

Now this is what I love about good forums...the things you learn :) This is a new one for me, so thank you :) I'll be using this trick soon!
Image

User avatar
Twiddybird
Prolific Pixel
Posts: 164
Joined: Wed Mar 08, 2017 6:00 am
Location: England
IMVU Homepage: http://avatars.imvu.com/Twiddybird

Re: Overcoming Tiled Textures In Rooms etc.

Post by Twiddybird » Thu Mar 16, 2017 8:35 am

Well damn Zara, that is amazing info right there, I never knew this and it would have come in handy so many times, going to test this out but thankies, great to have creators like yourself that are willing to hand out neat little tricks :D
Image

User avatar
BunnyCakes
Pixel Princess
Posts: 85
Joined: Sat Feb 25, 2017 12:02 pm
IMVU Homepage: http://www.imvu.com/catalog/web_mypage. ... r=30837115

Re: Overcoming Tiled Textures In Rooms etc.

Post by BunnyCakes » Fri Mar 17, 2017 12:53 am

Thanks for the information. :)
Image

User avatar
Jemzy
Mega Pixel
Posts: 10
Joined: Mon Mar 13, 2017 8:50 pm
Location: Canada

Re: Overcoming Tiled Textures In Rooms etc.

Post by Jemzy » Fri Mar 17, 2017 2:54 pm

This is really helpful ^-^
Image

User avatar
SqkyC
Prolific Pixel
Posts: 57
Joined: Sat Feb 25, 2017 7:19 pm
IMVU Homepage: http://avatars.imvu.com/SqkyC

Re: Overcoming Tiled Textures In Rooms etc.

Post by SqkyC » Fri Mar 17, 2017 3:31 pm

That is an awesome trick! Thank you for posting this :)

User avatar
Roy
Mega Pixel
Posts: 96
Joined: Sat Feb 25, 2017 4:19 pm
IMVU Homepage: http://avatars.imvu.com/Roy

Re: Overcoming Tiled Textures In Rooms etc.

Post by Roy » Thu Aug 24, 2017 6:25 pm

Just posting a thank you because I NEEDED this for a tiled floor. Worked perfectly. :)
Image

User avatar
gaf210
Prolific Pixel
Posts: 124
Joined: Sat Feb 25, 2017 10:27 am
Location: Argentina
IMVU Homepage: http://avatars.imvu.com/gaf210
Contact:

Re: Overcoming Tiled Textures In Rooms etc.

Post by gaf210 » Fri Aug 25, 2017 10:59 am

Now thats tricky! thanks zara, in all my years it never ran my mind to make a static animation :o

User avatar
SVTru
New Pixel
Posts: 1
Joined: Sat Apr 15, 2017 4:16 pm

Re: Overcoming Tiled Textures In Rooms etc.

Post by SVTru » Mon Nov 20, 2017 5:47 am

Nice post!! Its handly tiling!!

Post Reply