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Linked Texture Slots!

Posted: Sat Mar 11, 2017 4:27 am
by Zara
Linked Textures

If you have a problem with one texture changing other slots as well then here is an easy fix. In client: Settings > Create > Tick the "Edit Material/Texture Name" box.

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Open create mode. You will now see the XRF window is enabled.

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Choose the blank space at the top of the XRF drop-down for any affected material slot.

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Apply changes. Add your new texture and/or opacity. Apply changes. The slots are now unlinked.

Tip 1: Always make sure every texture and especially every opacity you add has a different file name to the one before. This will prevent unwanted slot linking.

Tip 2: Create Mode is very bad at removing unused opacities. Most of the time they don't show up in the Assets Tab, you have to look in the Assets Folder.

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Check in there whenever you have been messing around with opacities, XRFs etc and make sure there is nothing in there adding unnecessary kbs to your product!

Re: Linked Texture Slots!

Posted: Sat Mar 11, 2017 8:17 am
by Roy
Thank you for posting this! This will be so much easier to link to people. So many people have no idea about this. (I would not even consider it an advanced option since it is needed for so many things)

Re: Linked Texture Slots!

Posted: Sat Mar 18, 2017 6:29 am
by Twiddybird
I'm stalking your every post, Zara, you have so many great tips and tricks :D

Re: Linked Texture Slots!

Posted: Sat Mar 18, 2017 12:20 pm
by SirenaRoga
Thanks Zara! You are a rockstar! 8-)

Re: Linked Texture Slots!

Posted: Sun Mar 19, 2017 7:33 am
by EsReverniDrawrof
Wow Zara, you are a rockstar! Thanks for sharing this info!