Search found 23 matches

by DimitriX89
Fri Mar 30, 2018 5:31 am
Forum: Creators Showroom!
Topic: DimX89 meshes: random, experimental, furry stuff
Replies: 13
Views: 1349

Re: DimX89 meshes: random, experimental, furry stuff

I've got a working example of "HD fur" which contains some extra maps: http://www.imvu.com/shop/product.php?products_id=40967645 Named after my shapeshifting gooey otter Veela who's formely existed as "all-in-one" avatar. The extras contained in this fur give compatiblility with these products by Te...
by DimitriX89
Tue Mar 27, 2018 2:25 pm
Forum: Creators Showroom!
Topic: DimX89 meshes: random, experimental, furry stuff
Replies: 13
Views: 1349

Re: DimX89 meshes: random, experimental, furry stuff

Chibi kitsune now has a big sister! http://www.imvu.com/shop/product.php?products_id=40949113 As usual, with lots of triggers! (plus no bugs this time) Avatar is compatible with most products in the shop, however the waist line is customised so you'll have to wear both top and bottom of some kind to...
by DimitriX89
Mon Feb 19, 2018 6:21 am
Forum: Create Mode
Topic: New finding about material system
Replies: 1
Views: 421

Re: New finding about material system

My previous research in the Skin Composite capabilities, from the old forum: http://www.imvu.com/catalog/modules.php?op=modload&name=phpbb2&file=viewtopic.php&t=526340&view=previous (Back then,I did not know about specifying the "skin" material index, so I had to put the "skin" (neon) material in th...
by DimitriX89
Mon Feb 19, 2018 6:07 am
Forum: Create Mode
Topic: New finding about material system
Replies: 1
Views: 421

New finding about material system

Not sure if it was known before, but I data mined one new keyword. You all probably know "Skin Composite" flag of the material; it lets you mix your material with "skin" (material index 7 by default) using opacity map. The thing is that the "skin" index can be configured individually for each materi...
by DimitriX89
Sun Jan 07, 2018 7:35 am
Forum: Create Mode
Topic: Saving some disk space
Replies: 0
Views: 908

Saving some disk space

If you navigate to your IMVU project folder (C:/Users/[username]/MyDocuments/IMVU Projects for Win7), you will see files and folders. The files are yor projects in *.CHKN format (a sort of archive). The folders (named with your projectname + " assets" suffix) are temporary data, created while you op...
by DimitriX89
Sun Dec 03, 2017 1:59 pm
Forum: Creators Showroom!
Topic: DimX89 meshes: random, experimental, furry stuff
Replies: 13
Views: 1349

Re: DimX89 meshes: random, experimental, furry stuff

Another attempt to salvage the enhanced skeleton avatar/gooey furry idea: Veela the Otter http://www.imvu.com/shop/product.php?products_id=39727000 http://www.imvu.com/shop/product.php?products_id=39736918 Available in short and tall (120%) variants. I improved the body and head shape, optimisation ...
by DimitriX89
Fri Nov 24, 2017 9:33 am
Forum: Create Mode
Topic: Overcoming Tiled Textures In Rooms etc.
Replies: 13
Views: 2207

Re: Overcoming Tiled Textures In Rooms etc.

Most anyskin products have their UV adjusted on the meshing stage so they only "sample" small portion of texture space. This method just eliminates the need for meshing.
by DimitriX89
Mon Oct 30, 2017 8:49 pm
Forum: Avatar and Pose Making
Topic: How To Make Permanent Expressions
Replies: 3
Views: 1455

Re: How To Make Permanent Expressions

@IshikaruTanaka in theory, this will be "After Playing : Pick New Ensemble" in Action header, with "# of ensembles played" set either to 0 (infinite repetition) or to more than 1. But in practice, better not to hook up anything other than static animations to "blink" trigger. It will reset itself to...
by DimitriX89
Mon Oct 30, 2017 8:39 pm
Forum: Avatar and Pose Making
Topic: Facial Expression Questions
Replies: 3
Views: 1409

Re: Facial Expression Questions

The default head contains all the required morphs, including one side specific expressions, such as mouth.GrinLeft.Exclusive Deliverance animator must've omitted them for simplicity's sake. You can open your *.xpf file in the notepad and manually change the names of individual animation tracks (like...
by DimitriX89
Mon Oct 23, 2017 1:24 pm
Forum: Product Coding
Topic: Unconventional uses of Scalers: repositioning and flipping
Replies: 0
Views: 1556

Unconventional uses of Scalers: repositioning and flipping

(Note: if you are unfamiliar with scalers, better read old topics on scalers like this one: http://www.imvu.com/catalog/modules.php?op=modload&name=phpbb2&file=viewtopic.php&p=10519256 before they got deleted. Plus, more generalised info about how Scalers and Debug panel editing work: http://www.pix...
by DimitriX89
Mon Oct 23, 2017 11:45 am
Forum: Avatar and Pose Making
Topic: Tall/short scalers vs. avatars
Replies: 1
Views: 514

Re: Tall/short scalers vs. avatars

Some pointers about the "skewing" effect: first, tall avatars (animation based) actually display sort of skewing since IMVU *.XAF format doesnt really support scaling information. All the animations can do is to change the relative positions of the joints, so the joint areas of the mesh is getting p...
by DimitriX89
Sun Oct 22, 2017 8:48 pm
Forum: Creators Showroom!
Topic: DimX89 meshes: random, experimental, furry stuff
Replies: 13
Views: 1349

Re: DimX89 meshes: random, experimental, furry stuff

Another rehash of my chibi kitsune char: http://www.imvu.com/shop/product.php?pr ... d=39300359 Now she wants to join someone as a companion (accessory product) with some magical knowledge (triggers). Treat her well. More colors and costumes will come soon.
by DimitriX89
Thu Oct 19, 2017 3:49 am
Forum: Creators Showroom!
Topic: DimX89 meshes: random, experimental, furry stuff
Replies: 13
Views: 1349

Re: DimX89 meshes: random, experimental, furry stuff

Some halloween products from me: pumpkin bombs! For less innocent type of tricks. Contain throw triggers and pose overrider for right arm. Base (fire) version is derivable http://www.imvu.com/shop/product.php?products_id=39260748&main_action=publish ,also available as gas, smoke and confetti version...
by DimitriX89
Wed Oct 18, 2017 1:34 pm
Forum: Creators Showroom!
Topic: DimX89 meshes: random, experimental, furry stuff
Replies: 13
Views: 1349

Re: DimX89 meshes: random, experimental, furry stuff

@gaf210 thank you, what about the exporter I use, Blender had its own Cal3d version for years. Personally I have been meshing with Blender since 2015. So hyping up FBX importer as the only option for Blender was a bit of disinformation from the staff. There is only a single thing (custom surface nor...
by DimitriX89
Tue Oct 17, 2017 2:14 pm
Forum: Creators Showroom!
Topic: DimX89 meshes: random, experimental, furry stuff
Replies: 13
Views: 1349

Re: DimX89 meshes: random, experimental, furry stuff

@TwiddyBird thanks, good to know, I may consider making more in this style in the future. Recently I made a naga tail for female which includes thigh and pelvis layer for kinkier derives ;) And I also updated my mermaid tail mesh to use similar idea. Naga: variant with pose override to keep it in ba...
by DimitriX89
Mon Oct 16, 2017 6:48 pm
Forum: Creators Showroom!
Topic: DimX89 meshes: random, experimental, furry stuff
Replies: 13
Views: 1349

DimX89 meshes: random, experimental, furry stuff

Hello. I needed an alternate thread to market my products (Started doing it it on IMVU "forums" but they arent available 6 days per week). I'll start with 3 new derivable wing meshes: http://www.imvu.com/shop/product.php?products_id=39236469 http://www.imvu.com/shop/product.php?products_id=39236384 ...
by DimitriX89
Sun Oct 08, 2017 8:03 am
Forum: Product Coding
Topic: More about Scalers[EDITED]
Replies: 3
Views: 683

Re: More about Scalers[EDITED]

Well, I apologise again for "fake news", needs more testing, maybe this other info will be more help. By using Debug tabs, mesh indices can be "hacked" to go well beyond default 99. I'm speaking hundreds of thousands. Negative numbers work too: https://gyazo.com/9e260c564235e137b38936e776a25b4a More...
by DimitriX89
Sun Oct 08, 2017 6:22 am
Forum: Product Coding
Topic: More about Scalers[EDITED]
Replies: 3
Views: 683

Re: Recent find about Scalers[EDIT: Might be wrong, requires more testing]

Double checking it right now. May be the wrong syntax on my end. Looks like I am conflating the results of several of my tests. At one point I bet that I've achieved that, but later got it wrong, since the scalers in my project were subtle. Sorry for wasting your time. I'll need more tests before de...
by DimitriX89
Fri Oct 06, 2017 8:13 am
Forum: Product Coding
Topic: More about Scalers[EDITED]
Replies: 3
Views: 683

More about Scalers[EDITED]

// It turned out that single mesh id can contain an array of Scalers, reducing the need for mesh slots in combo scalers to only one. To do it, after ModelModifier key in scaler code, add several ModelMeshScaleRec keys, each numbered like ModelMeshScaleRec,ModelMeshScaleRec01,ModelMeshScaleRec02; the...
by DimitriX89
Mon Mar 20, 2017 8:01 am
Forum: Mesh Making
Topic: Blender INFO THREAD
Replies: 3
Views: 1148

Decided to transfer my Blender Resources topic here

Update from 14.02.14 The accessory positioning helper file (choose the armature corresponding to your IMVU attachment point and use it as a root for your accessory skeleton):http://www.mediafire.com/download/lp9dvf99c5a1gf2/accessory_helper_final_1.01.blend Update from 16.02.2014 : Made an early ve...