Search found 26 matches
- Wed Jan 24, 2018 8:32 am
- Forum: IMVU Discussion Forum
- Topic: problem shopping - error
- Replies: 2
- Views: 175
Re: problem shopping - error
It's happened to me before. I think it happened when I would use the big yellow Buy button (to buy all I have equipped) and what I had to do was click on each item and buy it separately .
- Fri Jan 19, 2018 11:00 am
- Forum: General
- Topic: Imvu mobile question
- Replies: 11
- Views: 602
Re: Imvu mobile question
It removes the eye product you have equipped, so it goes back to the default eyes. Normally in client, it only matters if the clothing ID is the same. But my guess is mobile is supposed to be simplified so it just flat out won't let you equip two products that are considered "eyes"? I can log into t...
- Thu Jan 18, 2018 12:10 pm
- Forum: General
- Topic: Imvu mobile question
- Replies: 11
- Views: 602
Re: Imvu mobile question
Also if it helps any, the product works just fine in the client. Only issue is on mobile. I believe I see why as well. The item is classified in mobile as an eye product, and you can only equip 1 set of eyes at a time. So therefore it doesn't let you use both at once. I circled your eye product, and...
- Thu Jan 18, 2018 7:47 am
- Forum: General
- Topic: Imvu mobile question
- Replies: 11
- Views: 602
Re: Imvu mobile question
Oh don't get me started on the blending.. LOL The way I make my blended products doesn't work on mobile at all. You'd think that if IMVU were making multiple platforms they'd make it all work the same. But no, of course not. I put on your product though, and it removed the eye product I currently ha...
- Sun Jan 14, 2018 7:10 am
- Forum: Gaming
- Topic: Gaming PCs have a greater capacity than gaming consoles?
- Replies: 2
- Views: 356
Re: Gaming PCs have a greater capacity than gaming consoles?
Oh yeah, they have for awhile. Most games are downgraded to run on the consoles. I think consoles also run at 30fps (wii-u and switch run at 60fps, but sometimes at 720p). PCs are more expensive so it only makes sense really that they can run at 144+fps, 1080p, etc. Most games will let you run on hi...
- Wed Dec 13, 2017 7:21 am
- Forum: Mesh Making
- Topic: 3ds Max FBX Export
- Replies: 6
- Views: 1039
Re: 3ds Max FBX Export
I'm happy to have helped.
- Sun Dec 10, 2017 8:09 pm
- Forum: Randomness
- Topic: Let us imagine the "perfect" virtual world.
- Replies: 5
- Views: 481
Re: Let us imagine the "perfect" virtual world.
I'm fairly certain a popular MMO (or used to be popular?) currently let's its users become content creators for the game. And that's WarFrame. So it's not like it hasn't been done before. IMVU could look at some of the ideas from those who have already been down that path. Although, the idea itself ...
- Mon Dec 04, 2017 6:59 pm
- Forum: Mesh Making
- Topic: 3ds Max FBX Export
- Replies: 6
- Views: 1039
- Sun Dec 03, 2017 9:29 pm
- Forum: Mesh Making
- Topic: 3ds Max FBX Export
- Replies: 6
- Views: 1039
Re: 3ds Max FBX Export
There's a lot of reasons really and being new to it myself, I can't really name the reasons why yet. I'm going to try and make a video soon of exporting simple accessories, animated, and clothing. Hopefully it will help.
- Mon Nov 27, 2017 2:30 pm
- Forum: General
- Topic: Peer review
- Replies: 2
- Views: 252
Re: Peer review
From what they've said, they keep tweaking it but won't say when they do. Also users have been saying there's a limit to how many they can do a day? I've had products not pass right away so I believed a staff would take a look at it, but then an hour later they would pass and this was on a weekend. ...
- Wed Nov 22, 2017 6:00 am
- Forum: Create Mode
- Topic: Overcoming Tiled Textures In Rooms etc.
- Replies: 13
- Views: 1370
Re: Overcoming Tiled Textures In Rooms etc.
So that's how anyskin products work. Anyskin products work by adding the default head or body xrf to the anyskin item's material slot but yes, this method can then be used to expand or adjust the area covered for a better look or to avoid MCG areas. :) Oh yeah of course. I just could never figure o...
- Tue Nov 21, 2017 2:32 pm
- Forum: Create Mode
- Topic: Overcoming Tiled Textures In Rooms etc.
- Replies: 13
- Views: 1370
Re: Overcoming Tiled Textures In Rooms etc.
So that's how anyskin products work.
- Sat Oct 28, 2017 11:02 am
- Forum: Advertising and Page Coding Tips
- Topic: Expand and collapse info by header or image
- Replies: 10
- Views: 960
Re: Expand and collapse info by header or image
Wow, that drop down looks so professional. You wouldn't happen to mind if I used that code, would you? Puts my noob coding to shame.
- Tue Oct 24, 2017 12:13 pm
- Forum: Advertising and Page Coding Tips
- Topic: Expand and collapse info by header or image
- Replies: 10
- Views: 960
Re: Expand and collapse info by header or image
You mean like a show/hide button ?
Like how I did on my page
http://www.imvu.com/shop/product.php?pr ... d=38769282
Like how I did on my page
http://www.imvu.com/shop/product.php?pr ... d=38769282
- Sat Oct 14, 2017 1:53 pm
- Forum: IMVU News
- Topic: Help center down?
- Replies: 10
- Views: 711
Re: Help center down?
Doesn't work for me. However, it works fine on my phone.
- Sat Oct 07, 2017 2:50 pm
- Forum: Product Coding
- Topic: More about Scalers[EDITED]
- Replies: 3
- Views: 362
Re: Recent find about Scalers
I'm not sure what I'm doing wrong? When I add the ModelMeshScaleRec's in, it only recognizes the lowest one in the list.. (so in this case, only rtFoot is recognized) https://gyazo.com/81ffd6c017b16e6e83c952be5563adab I'm guessing I'm making my scalers differently than the way it's typically done I ...
- Tue Sep 19, 2017 3:22 pm
- Forum: General
- Topic: Does anyone have saved copy of IMVU's Unity API?
- Replies: 7
- Views: 678
Re: Does anyone have saved copy of IMVU's Unity API?

Just the last line of her post. Looks like he's gone.
- Sun Sep 17, 2017 3:27 pm
- Forum: Mesh Making
- Topic: 3ds Max FBX Export
- Replies: 6
- Views: 1039
3ds Max FBX Export
For now I'm not calling this a guide as I'm still learning and experimenting myself, it's more of a note taking place for myself. However others of course may look at my notes and comment in if they wish. Steps to Export from 3ds Max into IMVU using FBX Version of 3ds Max used: 2016 Mesh, Animation ...
- Fri Sep 15, 2017 5:35 pm
- Forum: Suggestions, Feedback, and PPC Forum Updates!
- Topic: Spoiler Tags
- Replies: 0
- Views: 619
Spoiler Tags
Is there a way to use spoiler tags here ? If not , can we get one?
I've tried [spoiler][/spoiler] , for anyone wondering.
I've tried [spoiler][/spoiler] , for anyone wondering.
- Tue Sep 12, 2017 10:31 am
- Forum: IMVU Discussion Forum
- Topic: Pricing level of the catalog
- Replies: 9
- Views: 813
Re: Pricing level of the catalog
Ugh... actually 344 is SUPPOSED to be the minimum cost you could buy a product for , but it's actually 334. Not sure how I never realized that. Now I really need to find that equation so I can tweak it e.e It shouldn't be too far off though since it's just 10, and that miscalculation actually benefi...
- Fri Sep 08, 2017 3:07 pm
- Forum: IMVU News
- Topic: Messed up: Peer Review and Tiers
- Replies: 9
- Views: 1019
Re: Messed up: Peer Review and Tiers
Better get to uploading stuff while it lasts. It would seem everything is passing for the time being.
If you have anything stuck, just edit the product and resubmit.
If you have anything stuck, just edit the product and resubmit.
- Wed Sep 06, 2017 8:21 pm
- Forum: IMVU Discussion Forum
- Topic: Pricing level of the catalog
- Replies: 9
- Views: 813
Re: Pricing level of the catalog
Just going around bumping old threads. Back on the old forums I made this same comment. So I made a graph chart and let me explain a little about it again. Sorry image is too big https://gyazo.com/4a2b6337bd1e3206c796b7419b585cc8 The Money Earned per 100,000 credits, is saying, User A purchased an i...
- Wed Sep 06, 2017 7:41 pm
- Forum: Create Mode
- Topic: Small Animation Loop Trick
- Replies: 0
- Views: 440
Small Animation Loop Trick
I figure I could drop a tiny trick in here that drove me insane. :x Pros: flawless loops Cons: Only 1 .XAF per action Upon a new ensemble loop play, there is slight lag as it seems to reload, or reread the .xaf . The lag can actually be created at any point in the animation, but once loaded into a r...
- Wed Sep 06, 2017 7:18 pm
- Forum: Avatar and Pose Making
- Topic: Crash when making an animation only with some bones
- Replies: 1
- Views: 415
Re: Crash when making an animation only with some bones
Older thread I know... but this is doable two ways I believe. I only know one way, but you'd have to hunt down the man. The way I do this is by using the WorldViz exporter because it actually exports my smoothing groups properly and can also export select bones. Problem is you need Nerseus' converte...
- Wed Sep 06, 2017 5:37 pm
- Forum: IMVU Discussion Forum
- Topic: Why are still avatars popular?
- Replies: 11
- Views: 780
Re: Why are still avatars popular?
The reason I like still avatars is very simple. It's because the ones that move usually have a pose or two that I absolutely cannot stand. I would use moving ones if there was one in which I liked everything about it, but there's yet to be one. And because of how hard it is to find a compatible movi...