Search found 16 matches

by Nums
Wed Nov 22, 2017 6:00 am
Forum: Create Mode
Topic: Overcoming Tiled Textures In Rooms etc.
Replies: 13
Views: 673

Re: Overcoming Tiled Textures In Rooms etc.

So that's how anyskin products work. Anyskin products work by adding the default head or body xrf to the anyskin item's material slot but yes, this method can then be used to expand or adjust the area covered for a better look or to avoid MCG areas. :) Oh yeah of course. I just could never figure o...
by Nums
Tue Nov 21, 2017 2:32 pm
Forum: Create Mode
Topic: Overcoming Tiled Textures In Rooms etc.
Replies: 13
Views: 673

Re: Overcoming Tiled Textures In Rooms etc.

So that's how anyskin products work.
by Nums
Sat Oct 28, 2017 11:02 am
Forum: Advertising and Page Coding Tips
Topic: Expand and collapse info by header or image
Replies: 10
Views: 193

Re: Expand and collapse info by header or image

Wow, that drop down looks so professional. You wouldn't happen to mind if I used that code, would you? Puts my noob coding to shame.
by Nums
Tue Oct 24, 2017 12:13 pm
Forum: Advertising and Page Coding Tips
Topic: Expand and collapse info by header or image
Replies: 10
Views: 193

Re: Expand and collapse info by header or image

You mean like a show/hide button ?

Like how I did on my page

http://www.imvu.com/shop/product.php?pr ... d=38769282
by Nums
Sat Oct 14, 2017 1:53 pm
Forum: IMVU News
Topic: Help center down?
Replies: 10
Views: 211

Re: Help center down?

Doesn't work for me. However, it works fine on my phone.
by Nums
Sat Oct 07, 2017 2:50 pm
Forum: Product Coding
Topic: More about Scalers[EDITED]
Replies: 3
Views: 102

Re: Recent find about Scalers

I'm not sure what I'm doing wrong? When I add the ModelMeshScaleRec's in, it only recognizes the lowest one in the list.. (so in this case, only rtFoot is recognized) https://gyazo.com/81ffd6c017b16e6e83c952be5563adab I'm guessing I'm making my scalers differently than the way it's typically done I ...
by Nums
Tue Sep 19, 2017 3:22 pm
Forum: General
Topic: Does anyone have saved copy of IMVU's Unity API?
Replies: 7
Views: 303

Re: Does anyone have saved copy of IMVU's Unity API?

Image

Just the last line of her post. Looks like he's gone.
by Nums
Sun Sep 17, 2017 3:27 pm
Forum: Mesh Making
Topic: 3ds Max FBX Export
Replies: 0
Views: 206

3ds Max FBX Export

For now I'm not calling this a guide as I'm still learning and experimenting myself, it's more of a note taking place for myself. However others of course may look at my notes and comment in if they wish. Steps to Export from 3ds Max into IMVU using FBX Version of 3ds Max used: 2016 Getting Setup Fi...
by Nums
Fri Sep 15, 2017 5:35 pm
Forum: Suggestions, Feedback, and PPC Forum Updates!
Topic: Spoiler Tags
Replies: 0
Views: 140

Spoiler Tags

Is there a way to use spoiler tags here ? If not , can we get one?

I've tried [spoiler][/spoiler] , for anyone wondering.
by Nums
Tue Sep 12, 2017 10:31 am
Forum: IMVU Discussion Forum
Topic: Pricing level of the catalog
Replies: 9
Views: 413

Re: Pricing level of the catalog

Ugh... actually 344 is SUPPOSED to be the minimum cost you could buy a product for , but it's actually 334. Not sure how I never realized that. Now I really need to find that equation so I can tweak it e.e It shouldn't be too far off though since it's just 10, and that miscalculation actually benefi...
by Nums
Fri Sep 08, 2017 3:07 pm
Forum: IMVU News
Topic: Messed up: Peer Review and Tiers
Replies: 9
Views: 463

Re: Messed up: Peer Review and Tiers

Better get to uploading stuff while it lasts. It would seem everything is passing for the time being.
If you have anything stuck, just edit the product and resubmit.
by Nums
Wed Sep 06, 2017 8:21 pm
Forum: IMVU Discussion Forum
Topic: Pricing level of the catalog
Replies: 9
Views: 413

Re: Pricing level of the catalog

Just going around bumping old threads. Back on the old forums I made this same comment. So I made a graph chart and let me explain a little about it again. Sorry image is too big https://gyazo.com/4a2b6337bd1e3206c796b7419b585cc8 The Money Earned per 100,000 credits, is saying, User A purchased an i...
by Nums
Wed Sep 06, 2017 7:41 pm
Forum: Create Mode
Topic: Small Animation Loop Trick
Replies: 0
Views: 188

Small Animation Loop Trick

I figure I could drop a tiny trick in here that drove me insane. :x Pros: flawless loops Cons: Only 1 .XAF per action Upon a new ensemble loop play, there is slight lag as it seems to reload, or reread the .xaf . The lag can actually be created at any point in the animation, but once loaded into a r...
by Nums
Wed Sep 06, 2017 7:18 pm
Forum: Avatar and Pose Making
Topic: Crash when making an animation only with some bones
Replies: 1
Views: 211

Re: Crash when making an animation only with some bones

Older thread I know... but this is doable two ways I believe. I only know one way, but you'd have to hunt down the man. The way I do this is by using the WorldViz exporter because it actually exports my smoothing groups properly and can also export select bones. Problem is you need Nerseus' converte...
by Nums
Wed Sep 06, 2017 5:37 pm
Forum: IMVU Discussion Forum
Topic: Why are still avatars popular?
Replies: 11
Views: 418

Re: Why are still avatars popular?

The reason I like still avatars is very simple. It's because the ones that move usually have a pose or two that I absolutely cannot stand. I would use moving ones if there was one in which I liked everything about it, but there's yet to be one. And because of how hard it is to find a compatible movi...
by Nums
Wed Mar 01, 2017 3:50 pm
Forum: Mesh Making
Topic: How to Layer Blending Opacity When Making a Mesh
Replies: 4
Views: 474

Re: How to Layer Blending Opacity When Making a Mesh

Wow if only I had found a post like this when I first started meshing. Would've saved like a month of work. Such good info here.